![]() You should note however that EV does not use either weapon as well as Huntress or Apprentice, and has a 20 percent disadvantage. With the pick of the bunch from both Huntress and Apprentice weapons, EV is pretty spoiled for choice when it comes to weapons, and you can even put points into elemental damage, as you can always switch to your other weapon when up against an enemy with that resistance. I will look at each of these in turn and assess strengths and weaknesses.ĭPS is a perfectly viable build for EV. Mana cost is variable, and the button toggles the absorption of mana for the ability on and off, with the fire button activating the blast.Īs always, there are three possible builds for EV Builder, DPS and Hybrid. Proton Charge Blast - By absorbing as much mana as possible, this ability allows you to fire powerful penetrating shots at enemies, and is useful for high-priority enemies. It should be noted this doesn't distract bosses. It costs 100 mana, and skill put in this increase the health of the decoy created. Holographic Decoy - This ability creates an ethereal image of yourself which attracts the attacks of the creatures nearby until exploding and causing damage. However, one thing that is vital in remembering if planning to solo with EV is that, as beams, none of the will be effective against the skybound Wyverns. So in conclusion, EV's beams serve a variety of different purposes, some quite uniquely. Upgrading this is often much more efficient that buffing individual towers but it does cost 70 mana/4-6 DU to place. However, if any of the towers being boosted is destroyed, the Tower Buff Beam will be destroyed as well. Tower Buff Beam - Quite interesting, this beam will buff all other towers/beams that lie along its path. Shock Beam - This beam acts quite a bit like the Huntress Traps, with a limited number of detonations and a similar delay. Reflection Beam - The Reflection Beam is a unique beam that reflects projectiles. a 4DU beam has twice as much health as a 2DU beam) (Note that the relationship between DU and health is entirely linear, i.e. Physical Beam - The Physical Beam acts just like a normal barrier, but you can obviously change it's length like every beam, making it very versatile. Furthermore, note that this beam is of no use against flying foes. It is especially useful running down the center of narrow corridors. Note that while the beam looks like a tripwire, enemies will take much more damage walking along it lengthwise than simply stepping across it. It damages all enemies that walk along it and costs 40 mana/2-5 DU to place.
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